((WOOHOO, I'M ON A ROLL.))
Weapons:
-Sword. Pretty much it for Swordman. The sword is very long, wide, and strong. Among his many encounters with drowning, Prometheus has fished him up and given him the ability to sheath and unsheath it from his hand, as well as fortifying it with Prometheum and stronger metals. This should allow it to withstand attacks from beam weapons, but Prometheus' theory hasn't been proven. It's about five or six feet in length, and is a foot and a half wide. Great for wide slices, vertical chops, and diagonal slashes. Not much for stabbing.
-Fire. It's Swordman's element. He can't pyromance like other robot masters, but he can envelop himself and his sword in flame, giving it (and him) a fire elemental property. he can also strike his sword against the ground, creating fire waves like Model FX's Ground Breaker, but not as massive.
-Levitation. Not really a weapon, but it should be noted that Swordman acts as two halves. His top half contains gyroscopes and anti-gravitational technology that allows it to separate from his legs. While doing so, he can attack as he could normally, but without legs. Since his two halves act independently, his legs can do one thing while his top half does another.
Abilities:
Fire Slash: Swordman's most common move. He envelops his sword in flame and spins his top half at extremely high speeds, throwing himself at the enemy. Due to his gyroscopes, the rotational torque is so massive that it's quite hard to stop. It took Black's chainsaw fingers and a slam to Sword's sword arm to stop him before.
Body Strike: A diversionary tactic. Swordman splits himself into his two halves, and feints with one while attacking with the other. Most of the time, it's a leaping slash. It can also be used as a dodge.
Flame Barrier: A defensive move that Swordman can only use a limited number of times, somewhere around three times a match at the most. He envelops him and the area around him in intense fire, blocking 95% of attacks, provided it's not something massive or something water-based.
Weaknesses:
-WATER. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAUUUUUUGH OH MY GOD WATER IT BURNS AAAAAAAAAAAAAAAUGH.
...Yeah. Don't use water on him. Not only does it scare the living crap out of him, but it gets his internal systems wet and disables them.
-Physics. When he's spinning, so much as a light tap in the right place can cause him to careen out of control. However, as was proven in previous encounters, it takes ninja precision to do it fast enough.
- Mood:
Not Impressed - Listening to: Sword Man Stage - CAPCOM
- Reading: "The Art of War", Sun Tzu (Digital Copy)
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Your in for a shocking penalty if you dare call me short !
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*Slice-a-dice* |||
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I'll make this a fair fight.
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*Slice-a-dice* |||
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All is fair in love and war.
My goal..Keep any human here that I met safe. No matter the cost.
This is an RP account for the [link]
MEGAMAN?! *points sword*
TODAY WE FINISH THIS!
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I'll make this a fair fight.
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